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Old Mar 24, 2009, 02:18 AM // 02:18   #1
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Default Sab-Way not working :(

Hey guys, for days I've been trying to get my sab-way build to work. After many trials, It seems that I am not going anywhere. Here is my build for each hero:

Olias: N/Mo
Specs: 12 Death Magic 9 Soul Reaping 9 Healing Prayers
Jagged Bones Elite
Animate Bone Minions
Animate Shambling Horror
Blood of the master
Death Nova
Dwayna's Sorrow
Signet of Lost Souls
Cure Hex

Livia: N/Rt
Specs: 12 Restoration 12 Soul Reaping 3 Curses
Signet of Lost Souls
Weapon of Remedy Elite
Vengeful Weapon
Spirit Light
Soothing Memories
Recuperation
Protective was Kaolai
Flesh of My Flesh

Master of Whispers: N/Rt
Specs: 12 Soul Reaping 12 Curses
Spiteful Spirit Elite
Barbs
Reckless Haste
Enfeebling Blood
Mark of Pain
Rip Enchantment
Signet of Lost Souls
Death Pact Signet

I haven't given them any runes to add to their attributes, I wanted to see if the build actually worked be4 I did anything like that. They are also using the armor they came with. I will be trying discord soon, but if someone can help me with sab-way, that would be great! I'm an Elementalist btw.
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Old Mar 24, 2009, 02:21 AM // 02:21   #2
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What exactly is "Not working" about it?

Edit: I see what the problem is. Take off blood of the master. You WANT the minions to die and explode. Not get healed...

I use 12 Death, 9 Soul Reaping, 9 Protection

[jagged bones][animate bone minions][death nova][putrid bile][infuse condition][foul feast][aegis][signet of lost souls]

Last edited by Kumu Honua; Mar 24, 2009 at 02:24 AM // 02:24..
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Old Mar 24, 2009, 02:23 AM // 02:23   #3
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Might help if you told us HOW it was not working. Unable to kill anything, unable to stay alive? Where are you using it? Taking henchies, and if so, which ones? Just giving us builds won't help tell us anything unless you have a HORRID build, but Sabway is a build set that you can easily find on PvX or Guru with a little searching, so there shouldn't be anything wrong with the builds. Although I would make some changes due to personal play style, I see nothing wrong with your builds. Minor runes for Soul Reaping and Curses would be smart, and a Superior Death for the MM.
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Old Mar 24, 2009, 02:24 AM // 02:24   #4
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The General flow of it. When I vanquish in HM, Imps burn right through me like dough, and just regular HM vanq enemies like Mursaat own me. Sometimes it pulls through but that doesn't happen very often. You could join me while I Vanq so you can see the problem. I get pwned in the Ascalon missions as well.

Quote:
Originally Posted by MagmaRed View Post
Might help if you told us HOW it was not working. Unable to kill anything, unable to stay alive? Where are you using it? Taking henchies, and if so, which ones? Just giving us builds won't help tell us anything unless you have a HORRID build, but Sabway is a build set that you can easily find on PvX or Guru with a little searching, so there shouldn't be anything wrong with the builds. Although I would make some changes due to personal play style, I see nothing wrong with your builds. Minor runes for Soul Reaping and Curses would be smart, and a Superior Death for the MM.
I can't HM anywhere basically let alone HM missions. I vanq in Tyria. Henchies I use are Warriors, Thom or Stefan, Healer, Alesia or Mhenlo.
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Old Mar 24, 2009, 02:29 AM // 02:29   #5
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Take the 2 Monk hench if you aren't. If there aren't 2 Monk hench, take at least 1, depending on which are available. The N/Rt healer won't be able to heal everyone alone. In 4 man zones, you shouldn't need anything but the 3 heroes, but certain groups will not die easy, if at all (Grawl Ulodytes). Six man zones you would want to take Alesia along, as well as a damage dealer. And in the 8 man zones, Alesia/Mhenlo and Lina along with 2 damage dealers.
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Old Mar 24, 2009, 02:30 AM // 02:30   #6
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What about Imps and Mursaats, they kill me with their Degens
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Old Mar 24, 2009, 02:32 AM // 02:32   #7
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It also depends on what you are. If you are having large difficulty with imps and such, try bringing interrupts if possible. If you are a healer yourself. bring things such as [extinguish ] or other group heals like [divine healing]

Muursaat. Are you making sure your armor is infused? Without infusion, you will simply melt. Check to make sure you armor has been infused.

Careful pulling is also a help. If you can make it so that you are the only target, N/Rt healer and hench healers should be able to keep you alive.

Edit: Doh. Saw that you were elementalist. Perhaps go with [Obsidian Flesh] or other similar defense.

Last edited by Kumu Honua; Mar 24, 2009 at 02:37 AM // 02:37..
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Old Mar 24, 2009, 02:34 AM // 02:34   #8
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Quote:
Originally Posted by Kumu Honua View Post
It also depends on what you are. If you are having large difficulty with imps and such, try bringing interrupts if possible. If you are a healer yourself. bring things such as [extinguish ] or other group heals like [divine healing]

Muursaat. Are you making sure your armor is infused? Without infusion, you will simply melt. Check to make sure you armor has been infused.
I've used Extinguished against them, but when attacking a large group they burn at different times and that's what gets me

As an Elementalist, I tried nuking, as well as healing with my mass energy storage. Idk i gatta think of something against 'em
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Old Mar 24, 2009, 02:36 AM // 02:36   #9
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Imps? Burning is nasty for degen, but shouldn't be enough to kill you. If you have healing from the N/Rt and hench Monk the damage should be easily countered. If you die so easily to Imps, maybe you don't have enough health. 1 Superior rune max should be all you have, as lowering your health more is bad. If you have at least 455 health (480+50-75) you should be fine, but Survivor Insignias, runes of Vitae, and weapon mods can easily boost that more.

Mursaat only have Spectral Agony for degen, so if that is killing you, get infused. Even that isn't 'true' degen, it is a damage of time skill. The Mursaat Necros have Life Siphon and Life Transfer, but that shouldn't be enough to kill you. Hex removal and healing should easily counter that.
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Old Mar 24, 2009, 02:38 AM // 02:38   #10
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My current health is 551, ill put some runes on my necs and test out some skills against imps and mursaat. Could you come with me HMing and Vanq-ing so you can help me solve this problem?
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Old Mar 24, 2009, 02:40 AM // 02:40   #11
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Quote:
Originally Posted by Driv3r View Post
As an Elementalist, I tried nuking, as well as healing with my mass energy storage. Idk i gatta think of something against 'em
Nuking in HM wont' do much. Monsters have higher levels and higher armor ratings, which makes your spells do significantly less damage. You'd do much better playing support for HM as an Ele with things like wards, conditions, and interrupts. A few skills to consider for HM as an Ele:

[ward against elements][ward against melee][ward against harm][maelstrom][blurred vision][blinding flash][blinding surge][enervating charge][shell shock][thunderclap]
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Old Mar 24, 2009, 02:40 AM // 02:40   #12
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Quote:
Originally Posted by Kumu Honua View Post
What exactly is "Not working" about it?

Edit: I see what the problem is. Take off blood of the master. You WANT the minions to die and explode. Not get healed...

I use 12 Death, 9 Soul Reaping, 9 Protection

[jagged bones][animate bone minions][death nova][putrid bile][infuse condition][foul feast][aegis][signet of lost souls]
Your Soul Feast and Infuse Condition looks like the setup I might need, I'll test it out, ty for the build.


Ok, I'll try the support spells magmared, ty
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Old Mar 24, 2009, 03:28 AM // 03:28   #13
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Alternatively this is pretty good ele "healing" and should completely take care of all your survival problems. Although it might take a while for your warriors henches to kill things, esp without your direction, but at least they will trigger barbs.

[build prof=E/Mo pro=12 ene=12+1+1 hea=3][Ether Renewal (PvE)][Aura of Restoration][Life Attunement][Glyph of Swiftness][Infuse Health][Shield Guardian][Protective Spirit][Spirit Bond][/build]

Last edited by FoxBat; Mar 24, 2009 at 03:31 AM // 03:31..
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Old Mar 24, 2009, 04:25 AM // 04:25   #14
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if you're having trouble with the imps, micro prot spirit on self, flag heroes back, charge in and then de flag once they waste their inital rodgot's spam. Thus no massive aoe rape. OH AND BTW, give your heroes death magic runes and bloodstained insignia UNLESS YOU LIKE lvl 10 bone minions and lvl 14 shamblings, lvl 13 jaggeds + full 3 sec cast time. lower levels=weak minon army that gets slaughtered by enemies.
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Old Mar 24, 2009, 04:35 AM // 04:35   #15
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recuperation might be draining all of the restos energy. heroes like to cast spirits as soon as you aggro enemies. replace it with something cheaper like life or empowerment.
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Old Mar 24, 2009, 04:48 AM // 04:48   #16
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Your sabway variant is quite different from the original sabway.

http://www.guildwarsguru.com/forum/s...php?t=10292641

1. You dont need Reckless Haste in HM and heroes dont use MoP well unless you micro manage.

2. You have no condition removal besides Weapon of Remedy. Where is your Mend Body and Soul and Weapon of Warding?

3. You should bring Life instead of Recuperation.

4. You should bring Protective Spirit and Aegis in your team. If your heroes are not carrying them, make sure that you at least bring them on your own character.
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Old Mar 24, 2009, 05:28 AM // 05:28   #17
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Yes, fortunately or unfortunately regardless of what build you copy from others you still actually have to learn how to play the game to make things work decently. Practice makes perfect so get out and play the game and use your brain ... you will be far better off then copying builds from people.... and it's more fun and something to be proud of too. GL... the builds are whateveryone has copied from sabastian there basically.
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Old Mar 24, 2009, 09:39 AM // 09:39   #18
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As Daesu said, your team build is way off from the original Sabway. While the builds can be tweaked for different areas or playstyles, you need to learn how it works in the original version before doing so.

Sab offers two setups in her original post, for 8-man and 4-man parties. And no claim is made that the team build is invincible in all areas. You might need to replace the SS with an interrupter for some areas.
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Old Mar 24, 2009, 11:32 AM // 11:32   #19
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also keep in mind the area you go into.. this build requires corpses... not just your own to work. be aware of the enemies you will face and if there arent many corpses...try another set-up
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Old Mar 24, 2009, 11:39 AM // 11:39   #20
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[jagged bones][animate bone minions][death nova][infuse condition][dark bond][foul feast][aegis][protective spirit] Your necro can prot like a champ and not die via dark bond/infuse.

On the SS, as has been said drop [mark of pain] and [reckless haste], here i like to spec 8 into channeling to add [splinter weapon] and [ancestor's rage]. Also you should probably forget about pact, and go flesh/flesh with this hero.

For the n/rt, I would advise no weapon spells, cause your ss spams the more valuable splinter weapon. Take [mend body and soul], and I personally love adding [Icy Veins] as the elite since I think every char should have damage. P.S. This hero should have only a minor rune for ~600 health.

As for you, MagmaRed has great suggestions. Pve skills can also be super useful in sabway including: [Great dwarf weapon], [ebon battle standard of honor] and [pain inverter].

Best luck!
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